StudiosPeligul is a passion project I started working on in october of 2024 in unity, but later switched to a custom engine using the Monogame Framework.
Peligul is a survival game that resolves around exploring islands, there will be a focus on "realistic" elements such as thirst, hunger, encumberence, and other similar statistics.
Implemented - Custom engine made using the Monogame Framework.
Implemented - Robust input system with foundations for a GUI based control mapper and future controller support.
Implemented - Player Controller.