Instagalactix Studios

What Is Peligul?

Peligul is a passion project I started working on in october of 2024 in unity, but later switched to a custom engine using the Monogame Framework.

Peligul is a survival game that resolves around exploring islands, there will be a focus on "realistic" elements such as thirst, hunger, encumberence, and other similar statistics.

Features:

Implemented - Custom engine made using the Monogame Framework.

Implemented - Robust input system with foundations for a GUI based control mapper and future controller support.

Implemented - Player Controller.

You can find development updates on the games offical Twitter.